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SOUND DESIGN
DEMO REEL
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My sound design demo reel demonstrates the knowledge, skills, and abilities I gained at Full Sail University. In addition, the school provided Audio Production students with a linear and non-linear media source.
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The linear media is a cinematic for 'The Blacksmith' video game. I used audio post-production techniques such as pre-production, spotting, automated dialogue replacement, mixing, and re-recording to create the sound for the video. My contributions to the cinematic video were: sound design, dialogue recording and editing, sound effects editing, Foley recording and editing, and the final mix.
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The non-linear media is the video game titled 'The Blacksmith.' I applied game audio production techniques to the Blacksmith game. I was responsible for audio (Wwise) implementation, sound design, Foley recording and editing, sound effects editing, and dialogue editing.
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